Falling waters 2.0
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Falling waters 2.0

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 Rules question regarding talens/specialty equipment

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Mitch Johnson




Posts : 412
Join date : 2013-10-20

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PostSubject: Rules question regarding talens/specialty equipment   Rules question regarding talens/specialty equipment EmptyTue Jun 23, 2015 7:36 pm

This is more a question for how 'fluid' the rules are regarding Talens and Spirit Awakening.

Hypothetically, if I was looking to create or duplicate the effects of certain Gifts I'd need sufficient Lore (or be a Tribe member) to manage that. Alternately, would I be able to try using Spirit Awakening to create similar effects (or just different effects)?

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Mitch Johnson




Posts : 412
Join date : 2013-10-20

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PostSubject: Re: Rules question regarding talens/specialty equipment   Rules question regarding talens/specialty equipment EmptyTue Jun 23, 2015 7:43 pm

This is intended to go beyond the 2014 addendum for Werewolf. I can only assume that others have asked this question before - if not, I'm happy to be the first Smile
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STBrian




Posts : 1125
Join date : 2013-09-21

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PostSubject: Re: Rules question regarding talens/specialty equipment   Rules question regarding talens/specialty equipment EmptyTue Jun 23, 2015 7:47 pm

Tough one. I'll start considering an answer... tomorrow. :p
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Mitch Johnson




Posts : 412
Join date : 2013-10-20

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PostSubject: Re: Rules question regarding talens/specialty equipment   Rules question regarding talens/specialty equipment EmptyTue Jun 23, 2015 7:48 pm

Not an immediate priority, but the question and possibility did arise last game. Thought I'd get the conversation started now.
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PostSubject: Re: Rules question regarding talens/specialty equipment   Rules question regarding talens/specialty equipment Empty

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